![]() ![]() Whenever you change something in your games, you will lose some customers. Queen's Wish: The Conqueror did not get the happiest reaction at first. The old-school straight-on terrain view has fans and detractors. And you don’t have too, since I am writing this article more as a series of game design ideas, and how they worked out in practice. This article is about the weird choices I made in the game. But if you tell me it's just an easy cash-in, your opinion is ignored forever.) (Sometimes I get accused of not caring anymore and phoning it in. It took two years of hard work, constant thought, multiple redesigns, and one near-nervous breakdown. I wanted all of these to feel fresh and different and unlike any other game out there. Three years ago, I started what is likely my last all-new game series, Queen's Wish. So I am figuring out how I want to go out. The end of my career is still a few years away, but it is in sight. I have been writing indie role-playing games for a living for 27 years. ![]() ![]() You have to keep the cool, old stuff, but you also have to add unexpected new stuff. The next game, Kickstarting now ! Sequels are tricky. ![]()
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